Goal: exchange valuable experience based knowledge and grow together, while having fun
Background: The Harmony Game is based on gratefulness, diversity, interdependence, and manifestation
Players: 2 - 10
Materials: 1 card deck with 55 cards, 1 board, 10 colored wooden humanoids, 2 dices, 1 box with QR code for Game Instructions
Set up:
Place at the top of every stairs on the board a stack of cards from the same theme, so 7 cards of 'inner life', 'appearance', 'relationships', 'home and environment', 'income', 'development', and 'world', and 5 cards of 'heart and soul'.
1 - roll the dice and walk across the board, if you 'hit' a snake go down its tail;
2 - if you 'hit' a staircase, climb up, and get a card from the pile;
3 - think of one wish or goal in this specific field (see below for inspiration) and write it down in your phone or with pen and paper;
4 - when everyone else has done the same, roll the dice again:
5 - the game is over when each player has reached number 100 on the board
6 - the winner is the player who has spread most cards amongst the other players
Background: The Harmony Game is based on gratefulness, diversity, interdependence, and manifestation
Players: 2 - 10
Materials: 1 card deck with 55 cards, 1 board, 10 colored wooden humanoids, 2 dices, 1 box with QR code for Game Instructions
Set up:
Place at the top of every stairs on the board a stack of cards from the same theme, so 7 cards of 'inner life', 'appearance', 'relationships', 'home and environment', 'income', 'development', and 'world', and 5 cards of 'heart and soul'.
1 - roll the dice and walk across the board, if you 'hit' a snake go down its tail;
2 - if you 'hit' a staircase, climb up, and get a card from the pile;
3 - think of one wish or goal in this specific field (see below for inspiration) and write it down in your phone or with pen and paper;
4 - when everyone else has done the same, roll the dice again:
- 1 and 2 is GIVE (give one of your cards to another player),
- 3 and 4 is RECEIVE (choose from whom you wish to receive a card, the other player may choose which card they give),
- 5 and 6 is TAKE (take a card from another player).
5 - the game is over when each player has reached number 100 on the board
6 - the winner is the player who has spread most cards amongst the other players
Life Fields and topics
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1 - Inner life
Thoughts Feelings Emotions Shadows Fears Judgements Addictions 5 - Development
Courses, training Sports, movement Wellness, yoga Meditation, energywork Games, puzzles Books, magazines, newspapers Music Creative, digital media |
2 - Appearance
Weight Feet/Shoes Skin Clothes Makeup and accesoiries Muscles Hair 6 - Relationships
Partner/children Parents (all sorts) Grandparents, brother, sister, uncle, aunt, niece, nephew Collegues, schoolyard parents Neighbourhood, classmates Friends Teacher, mentor, boss, manager |
3 - Home and environment
Livingroom Bedroom Kitchen Bathroom/toilet Attic, basement, Storage Study, guestroom Children room Garden 7 - World
Local politics National politics International politics Local news National news International news Trade and Aid |
4 - Income
Job Company Volunteering Administration Financial reserves Room for growth Room for own initiative 8 - Heart and soul
Life goals Soul mission Twin flames Soulmates |